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Gameboy dmg shell
Gameboy dmg shell














Who knows how Amazon plans to use the franchise across its many platforms and services, but its nascent gaming ambitions will surely see Bond play a part.įor now, though, the franchise sits in the capable hands of IO Interactive, the makers of the fittingly-spy-like Hitman series.

gameboy dmg shell

(Incidentally, the purchase also hands over the rights to Sylvester Stallone’s ‘Rocky’ movies. Amazon looked to boost its Amazon Prime Video offering with the purchase of the Bond property via a whopping $8.54 billion deal for Metro-Goldwyn-Mayer, also known as MGM. In addition, the rights to the James Bond universe have recently changed hands. The search is now on for a new Bond and, presumably, a new direction to take the well worn franchise in.

GAMEBOY DMG SHELL LICENSE

The Bond universe is in a state of flux right now, making it uncertain as to what shape 007’s next gaming outing will take.įor starters, Daniel Craig’s rough-and-tumble interpretation of Ian Fleming’s spy has now been put to bed, with Craig handing in his license to kill. (Image credit: Future) What’s next for Bond in gaming? This was very much the Roger Moore of Bond games, with its cheeky asides, ludicrous situations and tongue-in-cheek attitude, for better and worse. You’d encounter MI6 boss M, trade blows with Oddjob and Jaws, and even woo a ‘Bond girl’. Telling an original, if lightweight, ‘save the world’ story, it played out a bit like a James Bond greatest hits, too. There are puzzles aplenty on offer here, whether it’s rifling through houses to find tools to repair a pivotal bridge, or shooting out the lights to get past a particularly vigilant guard, there were lots of clever ideas that went beyond the usual, brainless, ‘license to kill’ stuff. Travelling from China to Blighty, Marakech to Russia in globetrotting Bond style, it may not feature Zelda’s back-tracking unlockable secrets, but its level-based design definitely takes inspiration from Nintendo’s pointy-eared mascot. Like in Link’s Awakening, you could map items to the A and B buttons as you saw fit, exploring locations for secrets and solutions to puzzles, as well as taking the fight to mobs of henchmen. Working to the strengths of the platform it had been saddled with, James Bond 007 was instead a Zelda-like, top-down adventure where exploration and clue gathering was as important as sharp shooting and fisticuffs.

gameboy dmg shell

Sapphire Corporation, based out of American Fork, Utah, had other ideas though.

gameboy dmg shell

This describes the vast majority of tie-ins at the time. Slap a recognizable character and logo on the box, make a crude approximation of said character out of a handful of pixels, make a side scrolling platformer – job’s a good’un. While Marvel’s Spider-Man 2 and Jedi: Fallen Order are now big-budget, hugely ambitious takes on existing franchises, the potential was much smaller in the 90s. If possible, cast your mind back to the licensed 8-bit and 16-bit games of the 1990s. The fact that so few people remember it feels like a conspiracy that only Blofield himself could mastermind. Top-down Zelda gameplay meets pun-laden super spy antics? You betcha. Goldeneye may be the more fondly-remembered 90s outing for the super spy, but James Bond 007 on the Game Boy went to places that no Bond game has ventured to since.ĭeveloped by Sapphire Corporation and published in 1998, a year after Goldeneye 64 had taken the first person shooter genre by storm, the Game Boy’s take on the James Bond franchise was one of the more ambitious takes on the character we’ve seen so far. Forget an exploding pen: all you needed were a few spare batteries to enjoy this forgotten gem of the early handheld era.














Gameboy dmg shell